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Posted August 3, 2026 · by Rob · 2 min read

Feature Design

Breaking Ground on Skills

I'm excited to announce that I've begun work on Yondore's skill system! Currently I am planning on releasing 30 skills, although this may change as the concept develops further.

A screenshot of the skills interface.
The first iteration of the skills interface.

Skills are divided into 6 categories: Combat, Gathering, Crafting, Social, Utility, and Arcane. The current plan is for players to be able to develop a subset of skills to varying degrees in order to build a totally unique character. Will you be a jack-of-all-trades, or a master of one?

Something I want to remain conscious of is protecting creative skill mixes against the tendency to devolve into min-maxing. Likely stat progression will play a part in this, with each stat having an important effect on each skill. Additionally, I plan to implement a variety of combo bonuses for leveling different and even seemingly-disparate skills. If done right, these concepts should allow for a variety of playstyles to be viable without one completely dominating the others.

I would love to hear your thoughts on this system, and if you have any ideas of your own! Check out the community page for ways to connect. Your input at this stage of development is invaluable! Cheers!

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